Stacked Deck: Virtual Prevention Training

Daily Timeframe
8:30 – 9:30 am
9:30 – 9:45 am break
9:45 – 11:00 am
11:00 – 11:15 am break
11:15 am – Noon

Schedule
Day 1
Introduction to adolescent gambling and problematic behaviors
Adolescent Co-Occurring Needs
Introduction to gambling, gaming, and digital media convergence and problematic behaviors
Shared risk and protective factors

Day 2
Introduction to youth prevention education and social-emotional learning
Stacked Deck Lesson 1
Stacked Deck Lesson 2

Day 3
Stacked Deck Lesson 3
Stacked Deck Lesson 4
Stacked Deck Lesson 5
Discussions of outreach strategies and hand-out distribution

More than a Game: Adolescent Gambling as a High-Risk Behavior, Other Adolescent Co-Occurring Needs, and The Stacked Deck “Train the Instructor” Workshop

The United States is in the largest expansion of legalized gambling in its history. Youth gamble at young ages with parents and friends with little to no awareness that gambling can even become an addiction. With the legalization of sports betting in many states across the country and the “gamblification” and “gamification” of the digital world, it is more important than ever to address the growing public health concern of youth problem gambling. The intersection between gaming, gambling, and digital media and the need for youth prevention education is greater than it has ever been as the world continues to become more connected in the digital space.

This course will provide an introduction to youth gambling behaviors and shared risk and protective factors in order to reduce harm and prevent problematic youth gambling. This course will also provide more advanced information on how persuasive design techniques and marketing and advertising are making an impact on youth gambling, gaming, and digital media use behaviors. In addition, participants will be taken through the Stacked Deck curriculum and learn how to facilitate it to students. There will be handouts and instructions on how to create partnerships and facilitate the curriculum in schools and at-risk community organizations.

Learning Objectives:

  1. Explain the adolescent gambling landscape.
  2. Employ knowledge of shared risk and protective factors in youth prevention education outreach strategies.
  3. Describe the impact gambling, gaming, and digital media use may have on adolescents.
  4. Develop a plan to support youth prevention education outreach.
  5. Apply knowledge gains in teaching the Stacked Deck curriculum to work with adolescents.